![]() ![]() Note that unchecking any option won't remove the selected achievement from your Steam Achievements, they only remove it from the Achievements menu in the Options. Supposed to disable/enable texture streaming, but it doesn't seem to do anything except for displaying "Texture streaming disabled" on the top left of the game window. Unknown (Unsure what it exactly does, but it does some weird things with clone-able objects & grabbable portals). Unknown (It's mentioned in the game's code, might have to do something with reflection). ![]() (Only resets itself when the level is restarted) (Only works in multiplayer modes) Disables/Enables PhotonStats (see below) ![]() (Only works in multiplayer modes) Disables/Enables multiplayer user interface. Turns on a post processing effect that reduces reflections. (FPS, RAM usage, Audio dB and PC statistics)Īctivates noclip. (Oddly, the loading screens are the only options that are selectable.)Īctivates data statistics. (Only works on main menu) Brings up a level select, doesn't turn off when re-typed. Unknown (it's mentioned in the game's code, might have to do something with collision). Maybe it's trying to pull up a menu it can't find). Unknown (might be broken or currently not working, all it does is dim the Main Menu's lights. These themes are not necessarily about a specific mechanic they can also be about the levels surroundings or a chapter in the storyline. For example, Clone uses the cloning mechanic throughout the level. Each level has its own distinct theme, which is loosely connected with the levels name. (Note: The numerical keypad does not work with this) In singleplayer mode, the gameplay is divided into nine levels. ![]() Teleports player to different level checkpoints using the number row keys while holding one of the shift keys. Goes to the previous scene level (does not work if you are in the Main Menu, which is the first scene). The KeystrokeTracker timeouts after 0.25 seconds. For example, typing fxps still activates data statistics. “There will be constant discussion on discord and Patreon filled with suggestions and bugs aiming to polish and perfect the game as much as possible before Release.Note: These commands can still be activated even if another character is pressed. How are you planning on involving the Community in your development process? New content/levels will come in updates to the existing game and DLCs later after release.” “Subliminal Beta will be priced slightly lower than the full release. Will the game be priced differently during and after Early Access? When the game fully releases it will bring an additional levels with tweaks and fixes found in Beta.” When the game opens to the public for Beta it will contain all levels currently in Alpha testing with all mechanics/puzzles, psychological horror aspects, and jumpscares. Light and perspective-based puzzles currently in development are almost fully completed. At this time levels are being tested and getting ready for Beta early access. “Subliminal is currently about one-third through the testing and bug-fixing Alpha phase. What is the current state of the Early Access version? Streamers Messing With Perspective (Superliminal), Southeast Asia's leading anime, comics, and games (ACG) community where people can create. Subliminal's full release will add on additional levels and improve its puzzle structure, performance, and fix any remaining bugs.” Subliminal Beta will contain interconnected levels with perspective and light-based puzzles, jumpscares, and phycological horror. “We plan to have the Beta run for approximately 6 months and aim to polish the remaining aspects of the game and its mechanics, Puzzle structure, work out any remaining bugs, and improve performance for lower-end PCs for the full release. How is the full version planned to differ from the Early Access version? “The Subliminal Beta will be a first look at the game with substantial content for first impressions, exposure, community suggestions, and bug fixing.”Īpproximately how long will this game be in Early Access? ![]()
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